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PROMINENT THEMES OF A CHRIST HONORING LIFE (7 OF 13)

by Robert Dawson

Scripture: Philippians 2:19-30


Prominent Themes of a Christ Honoring Life (7 of 13)
Series: Philippians
Robert Dawson
Philippians 2:19-30


How many of you have ever seen and or played the Milton Bradley board game called The Game of Life? While most of us have I doubt if many of us know its history and the various stages of transformation the game has undergone through the years. You may not think a board game's history and subsequent transformation through the years is important - it may not be - but The Game of Life's evolution is revealing because it reflects the changing values of our culture:

In 1798, before Milton Bradley was born, a board game from England arrived in the U.S. and became popular. It was called The New Game of Human Life. Acquiring virtues (admirable moral qualities or attributes) sped you through the game while vice (moral weakness or forms of evil) slowed you down. Parents were encouraged to play this game with their children. The game's main point was, ''Life is a voyage that begins at birth and ends at death. God is at the helm, fate is cruel, and your reward lies beyond the grave.''

In 1860, Milton Bradley invented a simple board game and called it The Checkered Game of Life. The good path included Honesty and Bravery and Industry. The difficult path included Idleness and Disgrace. Industry and Perseverance led to Wealth and Success. Bradley described it as ''A highly moral game … that encourages children to lead exemplary lives and entertains both old and young with the spirit of friendly competition.''

In 1960, Milton Bradley Company released a commemorative edition, called simply The Game of Life. It sold 35 million copies. In this game you earn money, buy furniture, and have babies. Vices and virtues are non-existent. The winner of the game is the one who at ''Life's Day of Reckoning'' makes the most money and retires to Millionaire Acres.

In the 2011 version, players can attend school, travel, start a family, or whatever they want. If they earn ...

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